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Electronic Arts GameCube Games


-: All Electronic Arts GameCube Games:-
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Electronic Arts Bionicle: the Game (GameCube) GameCube Games Electronic Arts Bionicle: the Game (GameCube) GameCube Games
Electronic Arts Catwoman (GameCube) GameCube Games Electronic Arts Catwoman (GameCube) GameCube Games
Electronic Arts Dead to Rights (GameCube) GameCube Games Electronic Arts Dead to Rights (GameCube) GameCube Games
Electronic Arts Def Jam Vendetta (GameCube) GameCube Games Electronic Arts Def Jam Vendetta (GameCube) GameCube Games
Touting itself as "too gangster for the Garden" (in the words of its kingpin D-Mob), Def Jam Vendetta takes you on a head-slamming, gut-busting tour of the underground hip-hop fightclub circuit. No blow is too low in this testosterone-spiked world featuring the music and likenesses of Def Jam artists such as Ghostface Killah, Redman and Ludacris--not to mention a whole host of the nastiest, most lowdown fictional thugs you'd imagine the hardcore rap world has to offer. Everyone's lying in wait to see if you're for real or just another wannabe player.

Def Jam Vendetta offers three game modes: Battle, where it's just you against up to three takers, Survival, in which you fight all comers until you lose and--where the real meat of the game takes place--Story, in which you fight as one of four brawlers. The journey begins at the Face Club where you step in for your injured pal Manny. From there you move on to other venues such as DMX's Junkyard and Ludacris's Club Luda and climb the ranks to the ultimate showdown with D-Mob. The route there isn't a cakewalk, but the more battles you win, the more money you make to upgrade your fighting attributes. Victories also bring the ladies calling. They literally fight for your attention--win a fight by playing as the newest girl to approach you and you'll unlock pictures of her in your photo gallery.

Action inside the ring is gritty and furious as you can lay down a multitude of moves and combinations with names like Hurtin' Unit, Spittin' Teef, Ghetto Thuggin', and Death Row Delivery, to name just a few. Momentum is key in building toward Blazin' Mode, in which you can utilise your signature move for the sure KO. In the meantime, though, there's still plenty of fun to be had in decking your opponents and watching them moan and writhe about in pain. --Larry White

Electronic Arts Disney Party GameCube Games Electronic Arts Disney Party GameCube Games
Electronic Arts F1 Career Challenge GameCube Games Electronic Arts F1 Career Challenge GameCube Games
Electronic Arts FIFA Football 2003 Players' Choice GameCube Games Electronic Arts FIFA Football 2003 Players' Choice GameCube Games
FIFA Football 2003 may well be approached with scepticism: will the gameplay changes and revamp really be something new and dynamic, or just another yearly upgrade? Well, this edition is a surprise--not only are the animation and presentation top notch as usual, but it is really playable and the ball and player physics seem 100 times better than before.

EA have done their homework. The 10th year of FIFA doesn't just see the player names updated and few tweaks here and there--it's more of a mini revolution. There are two new modes of play, simulation and arcade play--one for the more tactical player who likes the fancy approach to play and the other for those more frenetic matches.

As usual, vast numbers of teams and players are included (still no Oxford Utd, though--Oxford Ed); all the big name players are instantly recognisable, Edgar Davids being one fantastic example. The tons of extra features include a new European tournament and loads of DVD clips. --Laurent S Hall

Electronic Arts FIFA Football 2004 (GameCube) GameCube Games Electronic Arts FIFA Football 2004 (GameCube) GameCube Games
The annual battle of the football games comes round again, and this time the competition is fiercer than it's been in some years. What a year, then, for the longest running of them all to play its trump card and put in its finest performance to date. For with new added features, and a general all-round polish, FIFA 2004 becomes a must-buy.

The big innovation this time round is the off-the-ball feature, and this really is a stroke of genius. It's fiddly to get to grips with, but basically when attacking, you can control a separate player as they run into space, ready to take receipt of a killer pass that splits the opposition defence open. It takes a little working at, but when it comes off, you'll be smug beyond belief. The feature itself genuinely adds an added tactical edge to a game that used to be wrongly dismissed as an arcade-style kickabout.

On top of that, there are the things that FIFA does better than anyone. The presentation, audio and visuals are superb from top to bottom, and the improvements to the club management side boost the game's longevity.

Most importantly of all, at the heart of all these improvements is a highly playable football game that's very easy to get into yet suitably challenging to master. And in multi-player mode, it's even better. --Simon Brew

Electronic Arts Freedom Fighters (GameCube) GameCube Games Electronic Arts Freedom Fighters (GameCube) GameCube Games
Electronic Arts GoldenEye 2 (GameCube) GameCube Games Electronic Arts GoldenEye 2 (GameCube) GameCube Games
Electronic Arts Harry Potter: Quidditch World Cup (GameCube) GameCube Games Electronic Arts Harry Potter: Quidditch World Cup (GameCube) GameCube Games
Arguably the element of the Harry Potter books and films that most lends itself to a video game, Quidditch is a strange sport, and initially seems quite complicated. However, in the new game Quidditch World Cup, it's both fun to play and a good choice for all the family.

It's also more straightforward than you'd think. Much thought has clearly gone into providing a gentle learning curve, and picking up the basics of the game is supremely easy. It's helped, of course, by having familiar faces from the Harry Potter world all along the way, guiding you through what you need to know.

The ultimate aim is to walk away with the prize of the game's title, but first there's the small matter of the Hogwart's tournament to win. You align yourself with one of the four houses, and seek to win that before you can move on to the international stages. And that promptly gets you into the heart of the action.

The gameplay, as you'd expect, is frantic and exciting, and while it's not going to keep the older gamer occupied for too long, its target audience is clearly going to be in its element. To keep things going that bit longer, you can earn Quidditch cards as you progress. These are rewards given to you along the way, and can unlock fresh elements of the game. With plenty to collect, it's an added feature that helps prolong the game's lifespan.

Quidditch World Cup is a game with obvious appeal to the many legions of Harry Potter fans. Fortunately for parents the world over, thanks to entertaining gameplay and its faithfulness to the source material, it's not going to disappoint them. --Simon Brew

Electronic Arts James Bond 007 Nightfire: Players' Choice GameCube Games Electronic Arts James Bond 007 Nightfire: Players' Choice GameCube Games
You can't keep him off the telly on a bank holiday and nowadays he seems to be almost as prevalent in the gaming world. That's right: James Bond is back on your consoles in 007 NightFire--and ready to endorse a bottle of vodka near you.

Games companies are weird. This release comes in the same year as the 40th anniversary of James Bond, as well as Die Another Day, the 20th film to feature the loveable old womanising drunk. So what do EA, proud bearers of the 007 games license, do? They make a game based on an amalgamation of all the Bond movies, with their own "original" story line, then go and stick Pierce Brosnan's face and a bunch of clips from Die Another Day in it. Whaaaat?

Bizarre marketing decisions aside, this could finally be the game to come out from behind the shadow of the seminal N64 classic GoldenEye. Which means, of course, that this is a stealthy first-person shooter (with a few car-racing levels thrown in for good measure) bolted onto a cracking multi-player mode. Following on from GoldenEye is a bit like being asked to make Citizen Kane 2, but EA have sensibly gone back to the spirit of the original and NightFire is much more strategic than their last attempt, the rather shallow Agent Under Fire. Once again you can learn a pathological hatred of security cameras as you use an even wider array of Q gadgetry to kill people without them even noticing.

The multi-player mode is also good, with meatier weapons than last time, including a particularly fun remote-control missile launcher. People are always crooning about nobody doing it better than Bond, but in the gaming world that's not always been true; with this game, though, it looks like he's taken the ejector seat straight to the top of the first-person shooter pile. --David Jenkins

Electronic Arts James Bond 007: Everything or Nothing (GameCube) GameCube Games Electronic Arts James Bond 007: Everything or Nothing (GameCube) GameCube Games
Billed as the first James Bond film in video-game form, Everything or Nothing certainly doesn't lack in cinematic presentation. For starters it's got a cast of A-list Hollywood stars that most real movies would be jealous of, including Dame Judi Dench, John Cleese, Willem Dafoe, Shannon Elizabeth, Heidi Klum and, of course, Pierce Brosnan. There's even a title song from Mya and fully licensed Q-enhanced vehicles such as the Aston Martin V12 Vanquish and the Triumph Daytona 600 motorcycle.

In terms of gameplay though Everything or Nothing is far less extravagant. In contrast to previous Bond games it's viewed from a third-person perspective and looks and plays not unlike a more action-packed version of Splinter Cell. There are problems with the entirely manual camera system though--particularly the lock-on for the aiming system, which is frustratingly random in choosing which bad guy you target.

The vehicle sections, which use the same graphics engine as Need for Speed Underground, are less obstreperous and offer some of the most genuinely enjoyable moments as you hurtle in pursuit of bad guys riding heavily armed cars, motorbikes and helicopters. Additionally, both on foot and when driving, the game gives you the chance to trigger "Bond moments" when you find shortcuts or dispatch bad guys in particularly imaginative ways.

Everything or Nothing is perhaps the ultimate example of style over substance in video games, but there's just enough of the latter to ensure that everyone but the most pernickety of gamers will find something to enjoy. --David Jenkins

Electronic Arts James Bond Agent Under Fire (Gamecube) GameCube Games Electronic Arts James Bond Agent Under Fire (Gamecube) GameCube Games
Who'd have thought that the exploits of a secret agent could be so underwhelming? James Bond Agent Under Fire isn't exactly boring--in fact, the first time you play you're sure to be impressed by the suave looks and immaculate presentation. But it soon becomes clear that this is no sophisticated vintage Bond homage; it's a fleetingly entertaining blast that just happens to feature a famous British secret agent.

There are enjoyable elements here though. There're a couple of Crazy Taxi-influenced levels that work well, as well as some mildly diverting "on-rails" shooter stages. At heart, though, like the N64 masterpiece GoldenEye, this is a first-person shooter and one that suffers badly in comparison with that game.

There are clever gadgets to amuse yourself with, as well as frequent set pieces in the form of "Bond moves" that will delight the casual fan. But more experienced players will find the lack of depth here distressing. The real problem is the "intelligence" of the enemies. These are the dumbest bad guys you'll ever encounter in a video game. Coupled with the unerring accuracy of your auto aim, you could complete much of the game blindfolded. Consequently, it's difficult to feel much satisfaction, even upon saving the world. The developers have at least made an effort with different styles of play and a decent multiplayer mode, but Agent Under Fire is (at best) a good-ish game in a genre full of great alternatives. --Steve Colton

Electronic Arts Knockout Kings 2003 (Gamecube) GameCube Games Electronic Arts Knockout Kings 2003 (Gamecube) GameCube Games
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