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CAPCOM Gregory Horror Show PlayStation 2 Games




-: All CAPCOM PlayStation 2 Games:-
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CAPCOM Auto Modellista PlayStation 2 Games CAPCOM Auto Modellista PlayStation 2 Games
Combining the racing thrills of souped-up touring cars with the graphical look of Japanese anime movies, Capcom's Auto Modellista for the PlayStation 2 brings a new look and feel to the world of console motor racing. With the emphasis placed heavily on the arcade side of affairs, this rather odd-looking beastie relies more on looks than technical proficiency, creating a more instantly playable experience than the Gran Turismo series at the expense of the tweaky, twiddly bits that petrolheads salivate over.

The cel-shaded style of the gameplay works well for the most part, giving the game a very different feel to its peers; heavily accentuated cars give off impressive looking turbo flashes accompanied by speed lines to enhance the feeling of acceleration. But for all the good things this graphical style gives to the title, it also proves to be a little problematic. The issue here is one of visual depth--there are many occasions when the cars (and sections of the various circuits) look exactly like the frames from a printed comic--i.e., flat--and this lack of visual space and depth can lead to confusion and accidental collision at times when it's least needed.

The circuit selection is good, if relatively unknown outside of Japan, and hammering around at a rate of knots produces some interesting collisions that are far less damaging to the race order then they might be. One area where Capcom seems to have skimped is in the sound department, which comprises some nasty Japanese twangy guitar tunes and an occasional commentary voice-over that's irritating enough to have you reaching for the volume controls within minutes.

Niggles aside, there's a lot to be said for Auto Modellista. It tries very hard to fill the mid-ground between GT3 and Ridge Racer, and for the most part succeeds; if you're looking for something a little different this could be the racing game for you. --Chris Russell

CAPCOM Bombastic PlayStation 2 Games CAPCOM Bombastic PlayStation 2 Games
CAPCOM Breath of Fire: Dragon Quarter PlayStation 2 Games CAPCOM Breath of Fire: Dragon Quarter PlayStation 2 Games
CAPCOM Capcom Vs SNK 2 PlayStation 2 Games CAPCOM Capcom Vs SNK 2 PlayStation 2 Games
CAPCOM Chaos Legion PlayStation 2 Games CAPCOM Chaos Legion PlayStation 2 Games
A beautiful freneticism lies at the heart of Capcom's latest action-packed PS2 romp, Chaos Legion. While some games are happy to gradually ease you into the action, that's resolutely not so here, with wave upon wave of attackers hitting you quickly--albeit not very hard.

But that soon changes. As you hack your way through the game, up ramps the difficulty level, and so do the factors of Chaos Legion that move it away from being the all-out action fest it initially appears. As you battle onwards and upwards you build up your legions, which ultimately you'll be able to call on to help you. You can deploy these legions in different ways, assuming you've built up enough energy to do so, and they add a pleasing extra dimension to an already enjoyable game. A tactical element is factored in by you having to choose which legions--and there are seven types in the game--to take into the next level, although your choice rarely makes a mesmeric difference.

Viewed from the third-person, the action in the game is pretty relentless, and that makes it ideal to switch on and jump straight in to. It's an arcadey hack-and-slash at heart, whose worst crime is to occasionally border on repetitive, but best asset is the sheer entertainment factor that lies at the heart of it all. --Simon Brew

CAPCOM Clock Tower 3 PlayStation 2 Games CAPCOM Clock Tower 3 PlayStation 2 Games
CAPCOM Devil May Cry 2 PlayStation 2 Games CAPCOM Devil May Cry 2 PlayStation 2 Games
Devil May Cry 2 brings us back to Dante's world, and this time his fellow demon-fighter friend, Lucia, has her own disc. Okay, she sounds a little like Celine Dion, and her plot's a little silly, but at least she's got a reasonable 13 missions of her own. She's refreshingly well clothed for a female character, and like Dante (whose disc holds 18 missions) can transform using Devil Trigger--the equivalent of rampage mode in other games. Both characters can jump off the walls, Matrix-style, shooting from mid-air, and the game allows for limitless ammo and energy. Visually stunning, Devil May Cry 2 offers minute details that envelope the player; walking on the roof of a little Italian villa, you can hear the distinct sound of tiles under your feet.

This is one game where it really pays to pick up the strategy guide, and here's why: players need to complete the mission in as little time as possible. Since lots of great powerups are found in secret rooms, you would waste a lot of time endlessly inspecting doors without it, and never reach the coveted "S" status that comes with a fast run through a level. The overall grade is a combination of your rankings in style, collected number of orbs, the amount of items you used (the fewer the better), damage and your overall clear time. This isn't just an attempt to get you to buy more: you'll get far more orbs, find many more secret chambers and enjoy the nuances of the game better with the guide.

As with the original Devil May Cry, this is not a game for children. It comes with a gore warning, but a stronger argument could be made that the Gothic elements--like the Demonochorus (possessed cherubs) or Infestants (energy-sucking insect-like things)--would be likely to disturb even an adult's sleeping pattern.

There are many facets that recommend Devil May Cry 2, even if many fans find it less engaging than the first version. It's just as addictive as other sequels from successful franchises--Final Fantasy comes to mind--and as such, let's hope there will be many more reincarnations. --Jennifer Buckendorff

CAPCOM Devil May Cry Platinum PlayStation 2 Games CAPCOM Devil May Cry Platinum PlayStation 2 Games
Shinji Mikami, the creator and producer of the Resident Evil series, and Hideki Kamiya, the director of Resident Evil 2, have teamed up once again with Devil May Cry . This time, the duo has created a fast-paced game that's one of the best translations of classic 2-D action in a 3-D world. 2000 years ago the Devil Emperor threatened to conquer humanity, but was stopped by a benign devil knight. The emperor was imprisoned, but now threatens to escape. It's up to the knight's half-breed son, Dante, to follow in his father's footsteps and defeat the Devil Emperor once again.

In addition to being a fine swordsman, Dante is equally adept with guns. In the first half of the game, players slash and shoot their way through. After acquiring a different weapon, the focus changes to close combat. Weapons can be upgraded and new attacks can be learned, adding to the game's variety. As a whole, the action is immense and flows smoothly. A few things impede it though. During fights with bosses and multiple enemies, the fixed camera angles can get frustrating. The in-game text also scrolls painfully slowly.

Graphically, this is one of the best-looking games Capcom has ever published, and that's saying something considering its impressive visuals in Resident Evil. The hard-rock styled music is nothing to write home about, though. The voice acting is strong, but there's not much of it, which is a shame since the interesting setting would have made for some great storytelling. However, the focus here is fast and furious action, and this game elevates it to an art form. --Raymond M Padilla, Amazon.com

CAPCOM Everblue 2 PlayStation 2 Games CAPCOM Everblue 2 PlayStation 2 Games
CAPCOM Glass Rose (PS2) PlayStation 2 Games CAPCOM Glass Rose (PS2) PlayStation 2 Games
CAPCOM Gregory Horror Show PlayStation 2 Games CAPCOM Gregory Horror Show PlayStation 2 Games
CAPCOM Hyper Street Fighter 2 (PS2) PlayStation 2 Games CAPCOM Hyper Street Fighter 2 (PS2) PlayStation 2 Games
CAPCOM Mad Maestro PlayStation 2 Games CAPCOM Mad Maestro PlayStation 2 Games
Determined to inject a little oriental culture into the wild hearts of western PS2 owners, Eidos have imported Mad Maestro, a rhythm-based game that's destined to either win you over or have you cursing the TV in frustration. The plot, such as it is, revolves around an orchestral conductor who must use the magical power of music to save the local town hall from demolition--important because a fairy lives there. With that out of the way it's on to the gameplay, which involves tapping keys on the controller in time with highlighted symbols onscreen. Sounds simple, but once things start to hot up it's a frantic battle to hold the rhythm and keep the orchestra playing in time, and tune.

The main problem with Mad Maestro, as with all games of this genre, is that there's no time to enjoy the on-screen visuals. Keeping time requires so much concentration that anything else is virtually impossible. It has to be said that there's not really much to miss, though, as the blocky, stilted graphics and effects are nothing to write home about--shame. It was a brave move to bring over such a uniquely Japanese title and it remains to be seen how well it fares in the European marketplace against the likes of Britney's Dance Beat and Parappa the Rapper 2.--Chris Russell

CAPCOM Marvel vs Capcom 2 PlayStation 2 Games CAPCOM Marvel vs Capcom 2 PlayStation 2 Games
CAPCOM Maximo vs Army of Zin PlayStation 2 Games CAPCOM Maximo vs Army of Zin PlayStation 2 Games
Maximo vs the Army of Zin is the long-awaited sequel to Capcom's 2002 PlayStation 2 classic, Maximo. The good news for fans of the original is that in Maximo 2 Capcom has improved on that experience in just about every way imaginable. As Maximo--the game's eponymous evil-ridding, polka-dotted-boxer-shorts-wearing hero--players take on the clockwork Army of Zin, whose sole intention is to wreak havoc in the game's villages and thereby send those villagers running wild with fright. Thank goodness, then, that Maximo is so well-equipped in his battle against the Army of Zin.

Armed, as he is, with many new attacking options, Maximo offers players more possibilities than he did previously: not only are there 30 attacking moves to learn, but new pairs of boxer shorts equip Maximo with special offensive powers. (Or perhaps that should just be downright offensive...) All of which makes Maximo Vs the Army of Zin a truly riotous adventure. The game builds on the platform action found in its predecessor: Maximo leaps and bounds his way through a medieval cartoon world that is riddled with the nasty clockwork Army of Zin. As his adventure progresses, Maximo is rewarded with thanks and gifts from those grateful villagers whom he is able to rescue--which makes the adventure a thoroughly satisfying one. Combine that ingenious reward system with top-notch visuals and tight gameplay and you have a truly classic title. --Jonti Davies

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